Timer

Class Timer

All Implemented Interfaces:
Serializable
public class Timer
extends Object
implements Serializable

Fires one or more ActionEvents at specified intervals. An example use is an animation object that uses a Timer as the trigger for drawing its frames.

Setting up a timer involves creating a Timer object, registering one or more action listeners on it, and starting the timer using the start method. For example, the following code creates and starts a timer that fires an action event once per second (as specified by the first argument to the Timer登录查看完整内容