ThreadServer
ThreadServer<Client, Message>
package neko-net
extended by ThreadRemotingServer
Available on macro, nekoThe ThreadServer can be used to easily create a multithreaded server where each thread polls multiple connections. To use it, at a minimum you must override or rebind clientConnected, readClientMessage, and clientMessage and you must define your Client and Message.
Constructor
new ()
Creates a ThreadServer.
Variables
connectLag:Float
Polling timeout.
errorOutput:Output
Stream to send error messages.
initialBufferSize:Int
Space allocated to buffers when they are created.
listen:Int
Number of total connections the server will accept.
maxBufferSize:Int
Maximum size of buffered data read from a socket. An exception is thrown if the buffer exceeds this value.
maxSockPerThread:Int
The most sockets a thread will handle.
messageHeaderSize:Int
Minimum message size.
nthreads:Int
Number of server threads.
updateTime:Float
Time between calls to update.
Methods
addSocket (s:Socket):Void
Called when the server gets a new connection.
dynamic afterEvent ():Void
Called after a client connects, disconnects, a message is received, or an update is performed.
dynamic clientConnected (s:Socket):Client
Called when a client connects. Returns a client object.
dynamic clientDisconnected (c:Client ):Void
Called when a client disconnects or an error forces the connection to close.
dynamic clientMessage (c:Client, msg:Message ):Void
Called when a message has been received. Message handling code should go here.
dynamic onError (e:Dynamic, stack:Array<StackItem>):Void
Called when an error has occurred.
dynamic readClientMessage (c:Client, buf:Bytes, pos:Int, len:Int):{msg:Message, bytes:Int}
Called when data has been read from a socket. This method should try to extract a message from the buffer. The available data resides in buf, starts at pos, and is len bytes wide. Return the new message and the number of bytes read from the buffer. If no message could be read, return null.
run (host:String, port:Int):Void
Start the server at the specified host and port.
sendData (s:Socket, data:String):Void
Sends data to a client.
stopClient (s:Socket):Void
Shutdown a client's connection and remove them from the server.
dynamic update ():Void
This method is called periodically. It can be used to do server maintenance.
work (f:Void ‑> Void):Void
Internally used to delegate something to the worker thread.
© 2005–2016 Haxe Foundation
Licensed under a MIT license.
http://api.haxe.org/neko/net/ThreadServer.html